![]() ![]() My pizza order was written down then handed to someone else to “assemble.” The advantage here is the salad: It’s a true assemble-it-your-way item. Also, technically, this was not a walk-along. I’m using the word “crust” loosely as the pizza seems more like a round, crunchy flatbread. Open-flame oven makes for a crunchy, singed cracker crust. Nancy’s tasting notes: A slightly smaller pizza than the rest of the BYO joints. Irvine has a location, and next month, MOD is opening another one in Laguna Hills (Nellie Gail). The latter is a “you build it” salad on top of an Asiago pizza crust. Besides offering build-your-own, MOD sells 11 signature pies, including a Pizza Salad. Pieology’s Chang was an initial investor. MOD Pizza This Washington concept was founded by Seattle native Scott Svenson in 2008. Nancy’s tasting notes: Crisp, slightly singed, 11.5-inch, cracker-thin pizzas cooked in a high-heat open-flame oven. The 35-unit Pieology now has locations in eight states, with three in Orange County. Budget-conscious students from nearby Cal State Fullerton put Pieology on everyone’s radar. Pieology Pizzeria Carl Chang, brother of local tennis star Michael Chang, founded the first Pieology in Fullerton in 2011 – three years after investing in MOD Pizza, a similar concept in Seattle. Most cook their pies in an open-flame stone-bed oven or a conveyor-belt oven. Unless noted, most of the chains offer customized thin-crust pizzas (11-12 inches) sold for less than $8 with unlimited toppings and sauces from a selection of 20-30 ingredients. Good luck if you're using the new game-mode where you start with 5 tribesmen who are yet to discover electricity.For your eating pleasure, the Register has compiled a list of the latest Southern California concepts with tasting notes by Fast Food Maven Nancy Luna on all but a few. There's an endgame, too, if you want to call it quits. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames. For example, I like to build early stuff with wood. You can't rest on your laurels, or the events will fuck you hard. There's a constant sense of development and adaptation as the settlement grows. Then I knocked down the wall to let the turrets engage the mechanoids, and used my other settler to flank and throw EMP grenades. I had access to a building with a wall that faced them, though, so I got inside and built a whole bunch of turrets. I remember one battle where wandering mechanoids effectively closed off the east side of my base most of my guys were wounded or dead from other disasters, so it seemed like it was the end. It's very intense, involves lots of tactics, and is a real challenge. It forces you to live with disasters, and there's actually a lot of things that you can come back from.Ĭombat is good in Rimworld, too. There's an ironman mode now, too, which is fantastic. You try to create a self-sustaining settlement that can survive any number of ridiculous events. It's basically a base-building/survival game with a little bit of trade and diplomacy. Right now I don't use any mods, as I'm still enjoying all the new content contained in the latest patches, but in the past I've added various factions and weapons. The modding community was big, too, and with the Steam release it's only gotten bigger. It's great stuff, and there is a lot of content now. I've played a lot of Rimworld over the months/years.
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